Let us together a few exercises you can perform on the wall: they can be carried out by both beginners and experienced players and all you need is a ball a racket and of course a wall. This will help you improve your shots and even compete with it. Not bad for an old wall. Have fun!
1. A QUESTION OF CONTROL . If you have never used a wall, it should be a bit 'of time and practice to get used to it. To start, you're about 2 or 3 feet away from the wall and start hitting the ball of right without making too much openness, seek good to hit the ball the point of impact in front of the body and without excessive force. After hitting a couple of rights, change handle and do the same on the other side . Then an alternate right and reverse . Once you are sure to keep the ball in play without mistakes, move away about 13 steps from the wall (about the distance from the network to line background field ). Now you are ready to begin play in full field .
2. Ricochet. Start with some shots right . Look well ball down to reach the correct position. Turn your back, hit the ball and complete the final blow. After the ball hit the wall, let it bounce two times before they strike again. In this way you will not be taken from the hustle and so you can complete the final blow. Remember that hitting the ball with topspin, the subsequent rebound will be longer, on the contrary by hitting the ball with a slice (backspin), it will bounce shorter. Every time the ball go to "network" (the white line across the wall usually) stops the ball and start a new dribble. Now hit a series of setbacks follow the same rules.
3. VOLLEE . Approach the wall at about a distance of 2 meters from it. Hold the racket ahead and start playing the volleys against the wall. At first keep the ball high so you have time to react easily to ball . With practice you can aim a bit 'lower. Having coached the first volleys of right and then to reverse , begin to alternate the two shots. Now move a bit 'more back, you bounce the ball and begin to make some half-volleys. Hit the ball floor and touch; doing so the ball bounce in front of you. After playing several half-volleys, move forward and try to close the dribble with an aggressive volleys.
4. SMASH. To train this shot the wall is necessary to hit the ball to the ground and close to the wall so as to describe a trajectory at outlet lob . Remember that the more severe shocks, the higher the dish from the wall outlet. When you see that the ball touches the wall, ready to smash it. Do not forget to turn away from the side, using the lateral hops or steps to cross the line rvi well below the ball . Several smash hit and then try, with the same type of ball to play the recovery of lob, this time let the bypass lob out of the wall, chase the ball , let it bounce once and then do a shot. (A normal right or wrong or even a shot under the legs!)
5. SERVICE . Draw three circles with a diameter of about 30 cm, a height of about 25-30 cm. over the net. If you can not write on your wall, you can attach three paper plates with plastic tape. The circles should be placed: one at the line central field, one in the middle half field and one out of field . They respectively represent the optimal target for a service center, the opponent's body and leave. Practice hitting the three different targets from either the right or left. After improving the accuracy of your service, then go to exercise the service topspin and slice.
6. FINAL MATCH . Having trained all key strokes, now developed a sequence to play some good points. First serve. If the ball wrong point in the network can continue. Bounce the ball 2 times after it touched the wall and play a right . Still Bounce the ball 2 times and then played a reverse . The next shot run it ( right or wrong ) only after a bounce, like a gust of approach . Go to network and play a volley of right and then a volley of reverse . Now hit the ball next to the ground to simulate a lob that bypasses. Run back and play a recovery shot. Play again ball next to the ground so as to recreate another lob and close the point by running a winning smash. 15-0! When you make a mistake during this sequence you lose the point.
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